Raycast (1) 썸네일형 리스트형 23.10.02 Physics.Raycast(Vector3 origin, Vector3 direction, out RaycastHit hitInfo) using UnityEngine; public class ExampleClass : MonoBehaviour { private RaycastHit hit; void Update () { if (Physics.Raycast(transform.position, transform.forward, out hit)) { Debug.Log("hit point : " + hit.point + ", distance : " + hit.distance + ", name : " + hit.collider.name); Debug.DrawRay(transform.position, transfor.. 이전 1 다음